Saturday, December 21, 2013

Mobster Bust

Did some more work to it and did a little bit in post. I'm thinking about adding a wife beater and a tiny gold necklace! For now it looks pretty good for a quick sculpt. off and on for 3 days.

Mobster

Started this yesterday. Needed to get back into sculpting so I plan to render this out in marmoset 2. still lots of work to be done!



Thursday, December 12, 2013

Liquor store!

So for now this is done! all I need to do is model my car and throw it into my scene so that is next on my list!



Tuesday, December 10, 2013

liquor store: update 2

Wanted to keep my progress rolling on this so here is a work in progress. Still lots to do!





Monday, December 2, 2013

Speed Tree adventure

Still messing around with speed tree. I'm going to try and render this with Vray when I figure all of that stuff out!

 but for now.


Sunday, December 1, 2013

Speed Tree!

Just started speed tree and am so excited to learn this program! had to post something. This is just a view port snapshot




Thursday, November 21, 2013

Low poly Cargo Crate in-game ( 6 polys )


Nothing to amazing, just trying out marmoset and rendering in real time also trying to build a library of props! I will be posting an update on my new environment I am working on at the moment!






Tuesday, November 5, 2013

1990 5.0 Mustang update:1

Here is a WIP of my first car! I have modeled a train but I think this is a little more complex. The car will be thrown in my ghetto scene. I still need to tweak what I have done on the car some edges are not flush with the others.




Liquor store: update 1

Here's a quick render of a new scene I am working on. Most of the modeling is done I just need to start tweaking some models,and start my UV's and texturing! also throw my car in there.I started to texture one building in the back. Also I will be fixing the angle of the camera and the Vray sun and sky.


Thursday, October 17, 2013

Sci-fi soldier

After sometime now I am almost finished with my first full figured female! she is not retopoed, or UVd. I still need to give her eye lashes and fix her face but after that I'm calling this one done and moving on! I'm trying to get faster at sculpting and texturing. I was working on two characters so that is why its taking me awhile for this one. The other sculpt was a trial and error.

-BPR render from Zbrush













Tuesday, October 1, 2013

WIP sci-fi Female soldier

This is a work in progress of a female Character that I have been working on. She will be posed and have a shotgun! The  hair is temporary.





Sunday, September 22, 2013

WIP: assault rifle

 Getting back into Maya! it hasn't been working on my computer for awhile and finally figured it out! so I'm going to start balancing between Zbrush and maya. Also this is not a V-ray render, I need to plug that back into maya.

 Anyways, here is a wip of an assault rifle for my futuristic soldiers. Those are coming soon ;)


Friday, September 20, 2013

Demonic warrior morning crunch

         Still trying to crank out sculpts when I wake up. This one took an hour and 45 minutes. 







Thursday, September 19, 2013

Dreaded woman

                                      Here's today's morning sculpt! took a little over 2 hours.




Wednesday, September 18, 2013

Crusty butt orge Morning crunch

About a 2 hour sculpt before class! I'm going to alternate between humans and creatures every other day for my morning sculpts.




Tuesday, September 17, 2013

Monday, September 16, 2013

Morning Crunch

Productive morning! i'm going to start reading and cranking out morning sculpts in the morning before school!
Here is the 2nd. Spent about hour and a half on this.






Thursday, September 12, 2013

Armor Speed sculpt! 50 minutes with timelapse

Decided to get back into speed sculpts and post something while i'm working on my current project. I should be posting something soon. I'm working on a male and female futuristic soldier that I will be painting, fixing the seems and UV's, retopo, and posing them and composting in Photoshop! I'm not sure if I am doing a BPR render in Zbrush or Vray in Maya.








Thursday, July 11, 2013

Space Alien!

Decided it was time to get back to texturing I hope you guys like it! let me know what you think!